Cleric Level 9 gives us 5th-level spells, and our final domain spells are Insect Plague and Destructive Wave. We also get Thunder damage added to melee attacks, but our Strength is pitiful on this build. Going with our wizard dip deprives us of one Ability Score improvement or Feat, so if you’re doing a single-class build, I would recommend increasing your Constitution, taking War Caster, or taking Elemental Affinity (Lightning) as your Level 12 feat. We’re in the final stretches going into Level 10 (Cleric 8 / Wizard 2)! At Cleric Level 8, you should add +2 to Wisdom to bring it up to its maximum of 20. We also get a second Channel Divinity charge, meaning we can fry enemies with max damage twice per short rest… nice! Cleric Level 7 gives us our 4th-level spells, and the domain spells Ice Storm and Freedom of Movement are always prepared. Cleric Level 6 gives us a great crowd control feature with Thunderbolt Strike, which pushes any creature size Large or smaller 3m when you deal Lightning or Thunder damage to them. Now we’re Level 7 (Cleric 5 / Wizard 2), and we’ll be going Cleric the rest of the way. Even if this ends up getting patched out, the Wizard dip is still worth it for other reasons. Our Wizard Spell Save DC will be slightly lower with a 14 intelligence, but by doing things like knocking enemies Prone to impose disadvantage on their Dexterity saves, we can still get those lightning bolts to hit very hard a lot of the time. So as a Level 5 Cleric, Level 1 Wizard, you can learn the Wizard spell Lightning Bolt, which gives us so many more options to choose from. If you take even a one-level dip in Wizard, you can learn any level Wizard spell from scrolls if you have the spell slots to cast it. This leads us to the part of the build that I’m not sure is a glitch or not. That will let you add +5 to your Armor Class as a reaction when you get hit and brings up your survivability a ton. You gain the Arcane Recovery feature and make sure you choose the Shield spell when you take the class. Now that we have a good base of power, level 6 is where we’ll take our first Wizard level. At Level 5 of cleric, you unlock the extremely powerful and fun 3rd-level spells, plus the extra Domain spells Call Lightning and Sleet Storm. At this stage of the game, we should be concentrating on spells like Bless, or a debuff like Bane if you want to sap your foes’ saving throws, and then letting loose those max-damage spells on the biggest groupings of enemies. At Level 4, we get a choice of a Feat, and we’ll be adding +1 to our Wisdom and Constitution scores to bring them up to 18 and 16 respectively.
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